exploring game design...

a prototype a week

I’m going to try to make a prototype / small game / something each week.

This week I present you:

Treasure Island Online

This is a small game I made within 2 days. The rules are simple:

  • There is one treasure chest on the board
  • Click to dig somewhere.

Treasure chests give you an amount of gold (around 25 more or less), but digging also costs 1 gold. So far it sounds like your typical casual game. The twist however, is that everybody plays on the same board.

Similar to one of my previous games “Deaths“, the game uses an online database to save and load variables (to determine the board layout, in this case). So, if you dig a hole somewhere, everyone else that’s playing at that moment also sees that hole appear.

The strategy then, is as follows: Do you just go digging? Or do you wait till others have spent some gold digging holes, and then go for it with higher chances of finding the treasure chest?

Download link (.zip, 1.77MB)

The game is no fun playing by yourself. It works best if you get someone else to play on another pc, or invite someone over chat, etc.

The game is simple, and in fact too simple. In practice it relies too much on chance and not enough on strategy. This means the game gets boring after a while. Nonetheless, for a quick prototype I’m very happy with the results. I want to do more with this idea in the future. I can imagine interesting results if you give players different abilities, or when players need to rely on co-operation, etc. I feel there are a lot of possibilities I’d like to explore.

I hope to have something new next week!

Update 2:
I’ve uploaded a slightly updated version with some bugs fixed (I think).

24 Comments

  1. Jaxx says:

    I like the idea, I’ll play as soon as I can.

    You’re gonna produce a game each week? Damn! That’s dedication, I really don’t know how you do it. Looking forward to it. =]

  2. Jonathon Wisnoski says:

    looks to be broken…

    when loaded all the squares show hole.

  3. Jesse says:

    Fixed it manually… I wonder how that could happen…

  4. Cj says:

    Just played a few games, no gold found any game? Bug or intentional annoyance?

  5. Jesse says:

    Uhm… so I fixed it.. by setting all tiles back to zero.. I forgot that that also means the treasure gets set to zero.. which means nobody can find it.. heh. It should be good to go now :)

    Edit: maybe.

  6. Kevin Maeda says:

    Oh no. It’s so boring, dude. I was very much looking forward to your next game. Please stop faffing about and do something to blow our minds like you used to.

  7. Jesse says:

    Kevin, I can’t wait to blow people’s minds. But sometimes you need to try some different things before you hit upon something new again. This is more of a test. And actually an interesting one I think, though I agree it gets dull fast. But it has proven to work, so I can now go for more complex, compelling concepts.

  8. Kevin Maeda says:

    Thanks Jesse. I can’t wait to play your next game. I love you very much.

  9. dexter says:

    He Jesse,
    As always great idea.
    Could be made into a fun game with more time.
    Things that could be improved in this version:

    Refresh of the board automatic.
    If somebody else finds the treasure show where it was and who found it.

  10. Azure Gear says:

    I really, REALLY… REALLYY !!! LOVE-THIS-GAME it was just the missing thing from you this month Oh -My -GOSh -this is juist awesome ! Jesse you’re tooo coooool , you’re a genius ! I love yer Games so muuuuuuuuuch

    ——-Naruto kun Master from yoyogames .

  11. Azure Gear says:

    when you collect diamonds has the same sound as the karoshi one !

  12. Azure Gear says:

    Action is beginning t rise after world 4 lvl 4 :D !

  13. Azure Gear says:

    it really is cool when you must escape all the missiles and other traps, No more Boring !!!!!!

  14. Azure Gear says:

    also there is deaths in it :) !!!!

  15. Azure Gear says:

    event = create :
    global.deaths=0;
    ——————-
    event = Destroy :
    global.deaths+=1;
    ——————- :D

  16. Azure Gear says:

    you used a lot of karoshi sounds !
    ——–
    also sorry for all these successive comments

  17. Azure Gear says:

    looks like you used resources and engines from a lot of your games !

    I could mention these :
    -karoshi : sounds – by jake almond .
    -focus : missiles – maybe same sound as focus’s missiles .
    -deaths : deaths X(number of deaths) .
    -maru : the 360 degree gravity engine .

    and for sure lotta new things .
    —–
    I guess that’s all ?

  18. Azure Gear says:

    oh and sorry for talking about TNTBF here :p

  19. Azure Gear says:

    I just got messed up, oops.

  20. Jesse says:

    ahaha it strikes me as funny that you post that many comments all on the wrong page.

    Yeah… I had little time to finish TNTBF so I had to be creative with solutions. Re-using stuff is easy. Is it bad? Not always I think.

  21. Azure Gear says:

    xD !!!! sorry :p !! I’m really laughing on my self right now ……! well I really loved that game ! that’s why my brain focused on it !!!!! I got really exited to see it !! and I AM really happpyyy to have a comment of yours that addresses me !!! coooool ! thanks !

    I got late to answer .sorry

  22. Azure Gear says:

    actullyyy I had TNTBF game window on a side and “Leave a comment” by another so I started throwing comments like a Crazy Baby XDD !!

  23. [...] put, it’s a platformer game in which everyone plays and edits the same level. Just like my previous prototype it makes use of an online database. Fans of my work might recognize some graphics and ideas from [...]

  24. [...] written about previous prototypes such as Treasure Island Online, Everybody Play & Edit, and mini mmo before on this blog. All of these as well as the final [...]

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