Archive for the ‘Game Design’ Category.

Unlink It

Unlink It for iPhone/iPad

I released my first self-published title, called “Unlink It”. It’s a simple puzzle game in which you try to swap gems in such a way that they become unlinked from gems with the same color. Also, bombs start to appear. Bombs cannot be swapped with gems so you have to think carefully about how you get them unlinked. It’s addictive and challenging and requires a lot of brain muscle if you want to survive.

The game’s just a dollar, but I’m thinking of making it free in the near future or releasing a new free version. If you can’t wait or want to support me (it’s only a dollar anyway) get it on the Apple Store. It runs slow on iPod Touch (or maybe only older iPod Touches but I need to confirm that), so I recommend playing it on iPhone or iPad.

The game also features an excellent track by my go-to musician Jake Almond.

You Still Won’t Make It

I’m working together with folks at Vetra Games on a sequel to You Probably Won’t Make it, titled “You Still Won’t Make It”. here are some screenshots of progress:


(click for larger!)

The game does not have a release date yet. Until then I’ll post updates as they come! For more info read the post over at Vetra Games here.

Interview with Quote Unquote

Quote Unquote is a blog that interviews independent video game developers.

Recently I was interviewed about my work, inspirations and future. Click me to check it out:

Independent Game Development 2012

Hey!

In a surprising turn of events I’ve quit my job and moved to Sydney, Australia.

I’ve had a really great time at Q-Games, worked there for a year and will miss my co-workers as well as my awesome boss. I learned a lot of things, about company culture in general, Japanese, learned a lot of programming (Action Script 3), learned about games and working in teams and more.

I worked mostly on PixelJunk Monsters Online, which is a cute tower defense game on Facebook (play here).

I want to try some new things and also wanted to get back to independent development. I’m now in Australia on a working holiday visa, together with my girlfriend, whom I met in Japan and is studying here.

Not really sure what I’m gonna make (though I have some new ideas and ideas for sequels) and what else I’m gonna do (want to try some different kinds of work). Hopefully this year will be exciting!

I haven’t really updated the blog so here’s some stuff that happened:

Karoshi and They Need To Be Fed nominated

On PocketGamer.uk, one of the bigger mobile reviews sites, Mr Karoshi is nominated as Android Game of the Year and They Need To Be Fed as Xperia Play Game of the Year! Both received 9/10’s before.

Karoshi featured in book on iPhone games


Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them, a book by Ryan Rigney features an interview about Mr Karoshi.

It also has interviews with many famous developers of games such as Angry Birds, Cut the Rope, Plants vs Zombies, etc. I haven’t received it yet but if you’re interested in iOS game development this must be very interesting.

Focus re-releases


Focus, a frantic missile avoiding time and place warping platformer I made in 2009, has been released through Vetra Games on the Mac App Store as a free game. Here’s a link.

Joseph Ivie, a Flash developer, has also incredibly built an exact copy for the browser, playable at Armor Games. It features new level packs too, so if you liked the original I recommend this for another play through!

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Thanks for reading as always and I promise to update more frequently this year!

Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them

32 new levels They Need To Be Fed

Been a while since I updated the blog!

Recently They Need To Be Fed has been updated with 4 new worlds (that’s 32 new levels!). The update is free and available on iOS and Android. Also, the game is one of the new titles for the Xperia PLAY by Sony Ericsson. That means you can play the game with buttons which is cool and slightly better than the touch screen.

They Need To Be Fed on a giant Xperia PLAY at GamesCom (photo from YoYo Games News).

A few screenshots of the new worlds:

You’ll have to play the game to figure out what each new world does. :)

New features include:

  • 32 new levels
  • over 100 new diamonds to collect
  • 11 new achievements
  • Now a universal app (iOS)

Let me know what you think of the new worlds!

HTML5

Don’t have the game yet? Want to try it out for free? You can now with the new HTML5 version! Check it out.

Speaking at Casual Connect Seattle

Next week Casual Connect is being held in Seattle, and I’ve been invited to talk about They Need To Be Fed! :D

What is Casual Connect?

It’s basically a big event with lots of talks from people in the games industry and opportunity for networking. Especially companies that make mobile and/or social network games are present. In their own words:

“Casual Connect brings together the most talented and knowledgeable experts in the casual gaming field to further the casual games industry with the best of networking and learning.”

What is the talk called?

“Creating addictive gameplay in They Need To Be Fed”

What is the talk about?

I will be talking about how I designed They Need To Be Fed, what kind of decisions I made (good, and bad ones) and what I learned from the process.

When?

July 21st (Thursday), 12:30 – 13:15

Where?

Triple Door.

Special surprise

After my talk I will showcase a new title by Q-Games, where I work since this year. Hopefully it will excite people!

If you are going to the event or happen to live in Seattle come and check it out! Otherwise, please wait for a new blog update or any other news sites that may cover the event.

PLAYism for Japan

「PLAYism for Japan」とは?

東日本大震災復興支援のためのサポートを募っています。

2011年3月11日に発生した東日本大震災の復興支援金を皆様から募集しています。集まったお金は、全額日本赤十字社へお贈りさせていただきます。100円以上サポートしていただいた方には、スペシャルパッケージをお贈りさせていただきます。

PLAYismで、「They Need To Be Fed」の日本語版(PC)が発売中!パッケージに「サモロスト1」っていうクリック操作で不思議な世界を探索するゲームも入ってる。興味あったら、是非!

URL: http://www.playism.jp/project/detail.php?game=8

PLAYism is a new website for selling and funding development of small, innovative, creative titles. Currently they are running the “PLAYism for Japan” campaign, where people can buy indie game packs for a small fee and support victims of the earth quake at the same time!

The link above leads to a package including an exclusive Japanese version of They Need To Be Fed and point and click adventure Samorost. If you’re interested feel free to take a look (and you can study some Japanese as well!)