Visit the page here for more info.
“Red, Blue & Yellow” is an abstract puzzle game in which you colour paintings using only 4 colours. The trick is that you have to make sure no adjacent regions have the same colour.
For a more detailed description and links, go to my new blog
I have not updated this blog in quite a while. Recently, I’ve been busy setting up my new company “Bit Ate Bit”. From now on most updates will be posted on the blog over at the Bit Ate Bit website bitatebit.com
What is Bit Ate Bit?
It’s really just a name for me to operate under and release new games. From the site: “We create charming games based on original concepts. Our mission is to make games that provide people with joy and good memories to look back on.”
Our first game is coming out in a few days, initially for iPhone and iPad. It’s the “game about a fish” I teased a long time ago, called Cheerfish
It took a while before I felt ready to put it out, because of design problems (it’s just very different from what I’ve done so far) but also because of issues with Game Maker Studio, which I use for development, and finally because I wanted to have my company set up properly first. Cheerfish is a game that anyone can play, but I’m unsure if everyone will enjoy it like I do. I will blog about its development process on the Bit Ate Bit blog in the future.
Other games are in the works as well, also for other platforms. Android, PC, Mac, HTML5, and so on. Our second game is nearing completion and is the sequel to one of my previously released games
Hope to keep providing fun, new, interesting work, for free and for money, for the foreseeing future.
I released my first self-published title, called “Unlink It”. It’s a simple puzzle game in which you try to swap gems in such a way that they become unlinked from gems with the same color. Also, bombs start to appear. Bombs cannot be swapped with gems so you have to think carefully about how you get them unlinked. It’s addictive and challenging and requires a lot of brain muscle if you want to survive.
The game’s just a dollar, but I’m thinking of making it free in the near future or releasing a new free version. If you can’t wait or want to support me (it’s only a dollar anyway) get it on the Apple Store. It runs slow on iPod Touch (or maybe only older iPod Touches but I need to confirm that), so I recommend playing it on iPhone or iPad.
The game also features an excellent track by my go-to musician Jake Almond.
Sorry ’bout all the teasing. I hope to release my first independently published iOS game shortly.
Coming Soon: A puzzle game in which you must NOT match gems!
I’m also starting work on a new website: apps.venbrux.com
My new game will be about a fish!
I’m working together with folks at Vetra Games on a sequel to You Probably Won’t Make it, titled “You Still Won’t Make It”. here are some screenshots of progress:
The game does not have a release date yet. Until then I’ll post updates as they come! For more info read the post over at Vetra Games here.
“They Need To Be Fed” was released over a year ago, but still gets the occasional article on the net. I remember it sold a few thousand copies on iOS after launch, and I thought that was it; from there it would go down.
Now, a year later, it’s still doing well on both iOS and Android. It has gotten on TV in Canada (“Review on the Run” gave it an 8.5), most recently got featured on Kotaku, and got a place in TIME’s top 50 iPhone apps of 2012!
Also, a glowing video review:
Still haven’t played it yet?
Update (March 10)
They Need To Be Fed is currently promoted by Google as one of their favorite apps, and thus on sale for half the price for a limited time! It’s on the home page of the store as one of the “best selling games”.
In slightly related news, Karoshi has won Android Game of the Year 2012 for the PocketGamer Awards!
Maybe time to make another one?
Quote Unquote is a blog that interviews independent video game developers.
Recently I was interviewed about my work, inspirations and future. Click me to check it out:
In a surprising turn of events I’ve quit my job and moved to Sydney, Australia.
I’ve had a really great time at Q-Games, worked there for a year and will miss my co-workers as well as my awesome boss. I learned a lot of things, about company culture in general, Japanese, learned a lot of programming (Action Script 3), learned about games and working in teams and more.
I worked mostly on PixelJunk Monsters Online, which is a cute tower defense game on Facebook (play here).
I want to try some new things and also wanted to get back to independent development. I’m now in Australia on a working holiday visa, together with my girlfriend, whom I met in Japan and is studying here.
Not really sure what I’m gonna make (though I have some new ideas and ideas for sequels) and what else I’m gonna do (want to try some different kinds of work). Hopefully this year will be exciting!
I haven’t really updated the blog so here’s some stuff that happened:
Karoshi and They Need To Be Fed nominated
On PocketGamer.uk, one of the bigger mobile reviews sites, Mr Karoshi is nominated as Android Game of the Year and They Need To Be Fed as Xperia Play Game of the Year! Both received 9/10’s before.
Karoshi featured in book on iPhone games
Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them, a book by Ryan Rigney features an interview about Mr Karoshi.
It also has interviews with many famous developers of games such as Angry Birds, Cut the Rope, Plants vs Zombies, etc. I haven’t received it yet but if you’re interested in iOS game development this must be very interesting.
Focus, a frantic missile avoiding time and place warping platformer I made in 2009, has been released through Vetra Games on the Mac App Store as a free game. Here’s a link.
Joseph Ivie, a Flash developer, has also incredibly built an exact copy for the browser, playable at Armor Games. It features new level packs too, so if you liked the original I recommend this for another play through!
Thanks for reading as always and I promise to update more frequently this year!